The animation and style of the game was great! I enjoyed that part heaps! (the music was annoying, but I can take any sort of music soooo >_>)
Anyways, when I played through the game, at first I thought it was incredibly challenging, got angry quick and left the game for a bit (especially at the ogre boss). But after looking through the reviews, I realized the point is to click at the guy's head after dodging (and to doge A LOT!), but even then it's incredibly difficult to beat the guy.
For the people whom are stuck in that part, it's supposed to be extremely hard. The idea is the same as the NES games... give the player a hard challenge that will make it greatly rewarding to kill the boss.
Anyways, after killing the ogre (and yelling some profanities at it's corpse) I felt good... but it took way too long to get there.
Vote: 4
Review: 4
Things to improve on:
~ Walking cycle - it's too awkard
~ Indication of controls - players need to think outside the box quite a lot to figure them out
Just remember, if the player doesn't know what's going on, putting challenges in their face will only frustrate them... but if you give them a BASIC idea of what to do (maybe by saying at some point "Hey see those arrows? You have to click over there to dodge!") players will be more happy to try and try again until you beat the boss (hence why NES games, despite the challenges, got people hooked)
Anyways, awesome game man :D